Mob Levels
Mob Level Determination
A mob's level is determined by its distance from the world origin (0,0). The farther it spawns, the higher its level.
Formula:
Level = round((Distance from (0,0) / 1000) + 1)
Level Scaling Mechanics
As a mob's level increases, its stats and loot rewards scale accordingly:
Loot Drops: The amount of loot a mob drops is directly proportional to its level. (Capped at 10 times)
Formula:
Total Drops = Base Drop * Level
Damage Scaling: Higher-level mobs deal exponentially more damage.
Formula:
Damage = Base Damage * (2 ^ (Level - 1))
Health Scaling: The health of a mob also increases exponentially with its level.
Formula:
Health = Base Health * (2 ^ (Level - 1))
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