Mob Levels

Mob Level Determination

A mob's level is determined by its distance from the world origin (0,0). The farther it spawns, the higher its level.

  • Formula: Level = round((Distance from (0,0) / 1000) + 1)

Level Scaling Mechanics

As a mob's level increases, its stats and loot rewards scale accordingly:

  • Loot Drops: The amount of loot a mob drops is directly proportional to its level. (Capped at 10 times)

    • Formula: Total Drops = Base Drop * Level

  • Damage Scaling: Higher-level mobs deal exponentially more damage.

    • Formula: Damage = Base Damage * (2 ^ (Level - 1))

  • Health Scaling: The health of a mob also increases exponentially with its level.

    • Formula: Health = Base Health * (2 ^ (Level - 1))

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